![]() Go to “Mods - Mod List" to turn on\off any mods you have installed. Now, if you didn’t like the mod you just installed, simply click the “Disable” button. You can also do that from the main drop out menu on the top. You’re done! Open the game and check it out! In case it isnt just rename it by copying the name from the original file). (Note: the mod file has to be named the same as the file you just exported.Now simply replace this file with the one downloaded. Open the folder where the file is stored by clicking the little “folder” button in TexTools. In my case it will be: “Character - Face Paint - 3”. Open your TexTools and locate the file you need to replace. Finally, you need to apply it.įor example, I will be installing a mod that edits the Third Face Paint in game. Once you have that set up, pick and download a mod you like. UPD 1.2.3: Various skin textures removed (Had no relevance to the mod itself, leftover/unwanted files).First of all, in order to manage your mods you will need to download and set up FFXIV TexTools. UPD 1.2.2: Fixed wrists having gaps on hands model while wearing vanilla chest pieces. UPD 1.2.1: Adjusted inner elbow animation so it doesn’t look as noodly on Viera. UPD 1.1.3: Fixed tiny visual glitch appearing on genitals with T1|T2|T3 body hair options. UPD 1.1.2: Reduced Highlander’s neck seam. UPD 1.1.1: Fixed SFW player underwear appearance. Slightly adjusted Au Ra faces specular textures to better match their skin tone. UPD 1.1.0: Fixed seams appearing around the waistline when worn together with TB 2.0 based mods (UVs fix). The Dev Kit can be ported to work in other programs (e.g. – You are NOT allowed to port any part of the mod into other games/applications. – You can use included meshes and textures for your artwork/render, as long as you don’t claim these assets to be your own. Vault/private them as much as you want, yes. – You’re allowed to make mods based on these assets, even if paid. – The UV layout is the same as The Body 2.0|2.5 layout. Final Fantasy XIV: A Realm Reborn There are mods that can be used for good, and mods that can be used for evil, and then there are mods that we’re a little grossed out by. – Skin material parts A and B are being used for skin textures (material A – vanilla/The Body 1.0|1.5, material B – The Body 2.0|2.5). – Each face multi/specular texture had to be edited to match the change. – Uses Hrothgar shader (don’t even try to switch to something else, unless you know what you’re doing). – The Body SE has revamped topology (compared to The Body 2.0|2.5), new shape, and weights. – Flaccid- Smallclothes, Erect- Emperor’s. The reason for this decision is kids characters. – All the NPCs will appear to be using SFW underwear. – Will appear symmetrical on Vanilla/The Body 1.0|1.5 stuff. – The Body 2.0(not 2.5) skin/scales mods will have to be updated to work with The Body SE. – Au Ra skin shader is now the same as the rest, meaning scales specularity and glossiness values are locked. ![]() – Not all body hair color/skin color combos look -pretty. – Hands/feet skin depigmentation on darker tones. – Greatly improved geometry and animations. – Anatomical corrections and various shape improvements (compared to The Body 2.0|2.5). ![]() – New body type/shape based on The Body 2.5 Type 2 shape. Modding resources link now includes The Body SE Body Type Edits 3ds DevKit (TBSE_BTE_DevKit).Ĭheck the Files tab for the kit and the mod itself (The author for both is Red). The Body SE is the offspring of The Body 2.5 featuring multiple changes and improvements.
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